Dec 12, 2018 This rebuild MBR feature can fix master boot code problem, but it can not solve your problem if the Windows Operating System files are corrupted. Besides, creating a WinPE bootable disk is unavailable in EaseUS Partition Master Free, which can help you access and manage your computer disks/partitions when your OS cannot boot.
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Create your Xojo account and download Xojo to get started developing your first app. Build your app’s user interface via drag and drop then use our clear and powerful language to provide your app with it’s unique functionality. When you're ready, compile your app. Dec 29, 2017 I'm facing the same issue, I have tried creating the USB installer using the createinstallmedia command and also Pandora's box. And also tried adding the custom boot option in config.plist - GUI. None of these solutions have worked for me, I am unable to see the High Sierra installation volume on boot. Jul 10, 2018 Select your installer in the patcher, select a Mac OS Extended Journaled partition and then click Start. Boot from your patched installer partition, install Mojave on an APFS or Mac OS Extended Journaled partition. Boot from the patched installer again, open the post install app.
Simulate real-world interaction with a device and test the features of your app by using the tools included with Microsoft Emulator for Windows 10 Mobile. The emulator is a desktop application that emulates a mobile device running Windows 10. It provides a virtualized environment in which you can debug and test Windows apps without a physical device. It also provides an isolated environment for your application prototypes.
The emulator is designed to provide comparable performance to an actual device. Before you publish your app to the Microsoft Store, however, we recommend that you test your app on a physical device.
You can test your universal app using a unique Windows 10 Mobile emulator image for various screen resolution and screen size configurations. You can simulate real-world interaction with a device and test various features of your app by using the tools included in the Microsoft Emulator.
System requirements
Your computer must meet the following requirements:
CPU (these settings, if available, can be enabled in the BIOS)
RAM
Operating system
To check the BIOS requirements, see How to enable Hyper-V for the emulator for Windows Phone 8.
To check requirements for RAM and operating system, in Control Panel, select System and Security, and then select System.
Microsoft Emulator for Windows 10 Mobile requires Visual Studio 2015 or later; it is not backward compatible with earlier versions of Visual Studio.
Microsoft Emulator for Windows 10 Mobile cannot load apps that target the Windows Phone OS version earlier than Windows Phone OS 7.1.
Installing, uninstalling, and running the emulatorInstalling
Microsoft Emulator for Windows 10 Mobile ships as part of the Windows 10 SDK. The Windows 10 SDK and emulator can be installed as part of the Visual Studio installation. See the Visual Studio download page.
You can also install the Microsoft Emulator for Windows 10 Mobile using the Microsoft Emulator setup.
Uninstalling
You can uninstall the Microsoft Emulator for Windows 10 Mobile using Visual Studio setup/repair. Or you can use Programs and Features under Control Panel to remove the emulator.
When you uninstall the Microsoft Emulator for Windows 10 Mobile, the Hyper-V Virtual Ethernet Adapter that was created for the emulator to use is not automatically removed. You can manually remove this virtual adapter from Network Connections in Control Panel.
Running
To run an app in the emulator, simply select an emulated device from the run drop-down menu in Visual Studio.
What's new in Microsoft Emulator for Windows 10 Mobile
In addition to providing support for Universal Windows Platform (UWP), the emulator has added the following functionality:
Features that you can test in the emulator
In addition to the new features mentioned in the previous section, you can test the following commonly used features in the Microsoft Emulator for Windows 10 Mobile.
Features that you can't test in the emulator
Test the following features only on a physical device.
Mouse input
Simulate mouse input using the physical mouse or trackpad on your Windows PC and the mouse input button on the emulator toolbar. This feature is useful if your app provides the user with an ability to utilize a mouse paired to their Windows 10 device to provide input.
Tap the mouse input button on the emulator toolbar to enable mouse input. Any click events within the emulator chrome will now be sent to the Windows 10 Mobile OS running inside the emulator VM as mouse events.
The emulator screen with the mouse input enabled.
The mouse input button on the emulator toolbar.
Keyboard input
The emulator supports mapping of the hardware keyboard on your development computer to the keyboard on a Windows Phone. The behavior of the keys is the same as on a Windows Phone device.
By default, the hardware keyboard is not enabled. This implementation is equivalent to a sliding keyboard that must be deployed before you can use it. Before you enable the hardware keyboard, the emulator accepts key input only from the control keys.
Special characters on the keyboard of a localized version of a Windows development computer are not supported by the emulator. To enter special characters that are present on a localized keyboard, use the Software Input Panel (SIP) instead.
To use your computer’s keyboard in the emulator, press F4.
To stop using your computer’s keyboard in the emulator, press F4.
The following table lists the keys on a hardware keyboard that you can use to emulate the buttons and other controls on a Windows Phone.
Note that in Emulator Build 10.0.14332 the computer hardware key mapping was changed. Values in the second column of the table below represent these new keys.
Near Field Communications (NFC)
Build and test apps that use Near Field Communication (NFC) enabled features on Windows 10 Mobile by using the NFC tab of the emulator’s Additional Tools menu. NFC is useful for a number of scenarios ranging from Proximity scenarios (such as tap to share) to card emulation (such as tap to pay).
You can test your app by simulating a pair of phones tapping together by using a pair of emulators, or you can test your app by simulating a tap to a tag. Also in Windows 10, mobile devices are enabled with HCE (Host Card Emulation) feature and by using the phone emulator you can simulate tapping your device to a payment terminal for APDU command-response traffic.
The NFC tab supports three modes:
In all modes, the emulator window has three areas of interest.
Important When you first launch the tapper tool, you will get a Windows Firewall prompt. You MUST select ALL 3 check boxes and allow the tool through the firewall, or the tool will silently fail to work.
After launching the quick start installer, make sure you follow the above instruction to select all 3 check boxes on the firewall prompt. Also, the tapper tool must be installed and used on the same physical host machine as the Microsoft Emulator.
Proximity mode
To simulate a pair of phones tapping together you'll need to launch a pair of Windows Phone 8 emulators. Since Visual Studio doesn't support running two identical emulators at the same time, you'll need to select different resolutions for each of the emulators to work around it.
When you check the Enable discovery of peer devices checkbox, the Peer device dropdown box shows Microsoft Emulators (running on the same physical host machine or in the local network) as well as the Windows machines running the simulator driver (running on the same machine or in the local network).
Once both emulators are running:
Alternatively, you can enable Automatically untap in (seconds) check box where you can specify the number of seconds you want the devices to be tapped and they will be automatically untapped after the specified number of seconds (simulating what would be expected of a user in real life, they would only hold their phones together for a short time). Note however that currently the message log isn't available after the connection has been untapped.
To simulate reading messages from a tag or receiving messages from another device:
Using the proximity mode you can inject messages as if they came from a tag or another peer device. The toolallows you to send messages of the following types.
You can either create these messages by editing the Payload windows or providing them in a file. For more information about these types and how to use them please refer to the Remarks section of theProximityDevice.PublishBinaryMessage reference page.
The Windows 8 Driver Kit (WDK) includes a driver sample that exposes the same protocol as the Windows Phone 8 emulator. You'll need to download the DDK, build that sample driver, install it on a Windows 8 device, then add the Windows 8 device's IP address or hostname to the devices list and tap it either with another Windows 8 device or with a Windows Phone 8 emulator.
Host Card Emulation (HCE) Mode
In Host Card Emulation (HCE) mode you can test your HCE-based card emulation application by writing your own custom scripts to simulate a smart card reader terminal, such as a Point of Sale (POS) terminal. This tool assumes that you are familiar with the command response pairs (compliant with ISO-7816-4) that are sent between a reader terminal (such as POS, badge reader or transit card reader) and the smart card (that you are emulating in your application).
You can also use the terminal simulator tool from MasterCard (https://www.terminalsimulator.com/) for payments app testing.
To learn more about HCE support and how to develop HCE apps in Windows 10 Mobile, please refer to the Microsoft NFC Team Blog.
How to Create Scripts for HCE Testing
The scripts are written as C# code and your script’s Run method is called when you click the Play button, this method takes an IScriptProcessor interface which is used to transceive APDU commands, output to the log window, and control the timeout for waiting on an APDU response from the phone.
Below is a reference on what functionality is available:
Smart Card Reader Mode
The emulator can be connected to a smart card reader device on your host computer, such that smart cards inserted or tapped will show up to your phone application and can be communicated to with APDUs using the Windows.Devices.SmartCards.SmartCardConnection class. For this to work, you will need a compatible smart card reader device attached to your computer, USB smart card readers (both NFC/contactless and insert/contact) are widely available. To enable the emulator to work with an attached smart card reader, first choose the Card Reader mode which should show a dropdown box listing all the compatible smart card readers attached to the host system, then choose the smart card reader device you’d like to be connected from the dropdown.
Note that not all NFC-capable smart card readers support some types of NFC cards, and some do not support the standard PC/SC storage card APDU commands.
Multi-point input
Simulate multi-touch input for pinching and zooming, rotating, and panning objects by using the Multi-touch Input button on the emulator toolbar. This feature is useful if your app displays photos, maps, or other visual elements that users can pinch and zoom, rotate, or pan.
The following screenshot shows multi-touch input.
Accelerometer
Test apps that track the movement of the phone by using the Accelerometer tab of the emulator's Additional Tools.
You can test the accelerometer sensor with live input or pre-recorded input. The only type of recorded data that’s available simulates shaking the phone. You can’t record or save your own simulations for the accelerometer.
Location and driving
Test apps that use navigation or geofencing by using the Location tab of the emulator's Additional Tools. This feature is useful for simulating driving, biking, or walking in conditions similar to the real world.
You can test your app while you simulate moving from one location to another at different speeds and with different accuracy profiles. The location simulator can help you to identify changes in your usage of the location APIs usage that improve the user experience. For example, the tool can help you identify that you have to tune geofence parameters, such as size or dwell time, to detect the geofences successfully in different scenarios.
The Location tab supports three modes. In all modes, when the emulator receives a new position, that position is available to trigger the PositionChanged event or to respond to a GetGeopositionAsync call in your location-aware app.
In all modes of the location simulator, you can do the following things.
In Pin and Route mode, you can also do the following things.
Accuracy profiles
In all modes of the location simulator, you can select one of the following accuracy profiles in the Accuracy profile drop-down list.
Speed profiles
In Route mode, you can select one of the following speed profiles in the drop-down list.
Route mode
Route mode has the following features and limitations.
The following screenshot shows Route mode. The orange line indicates the route. The blue dot indicates the accurate location of the car determined by satellite-based positioning. The red and green dots indicate less accurate locations calculated by using Wi-Fi and cellular positioning and the Suburban accuracy profile. The three calculated locations are also displayed in the Current location list.
More info about the location simulator
Network
Test your app with different network speeds and different signal strengths by using the Network tab of the emulator's Additional Tools. This feature is useful if your app calls web services or transfers data.
The network simulation feature helps you to make sure that your app runs well in the real world. The Windows Phone Emulator runs on a computer that usually has a fast WiFi or Ethernet connection. Your app, however, runs on phones that are typically connected over a slower cellular connection.
You can also review the current network settings on the Network tab.
SD card
Test your app with a simulated removable SD card by using the SD Card tab of the emulator's Additional Tools. This feature is useful if your app reads or write files.
The SD Card tab uses a folder on the development computer to simulate a removable SD card in the phone.
Note Since an SD card used by the phone is formatted with the FAT32 file system, 32GB is the maximum size.
The speed of reading from and writing to the simulated SD card is throttled to imitate real-world speeds. Accessing an SD card is slower than accessing the computer's hard drive.
Notifications
Send push notifications to your app by using the Notifications tab of the emulator's Additional Tools. This feature is useful if your app receives push notifications.
You can easily test push notifications without creating the working cloud service that's required after you publish your app.
Sensors
Test how your app works on low-cost phones that don't have all the optional sensors or camera features by using the Sensors tab of the emulator's Additional Tools. This feature is useful if your app uses the camera or some of the phone's sensors, and you want your app to reach the largest possible market.
Sensor options
You can enable or disable the following optional hardware sensors:
Camera options
You can enable or disable the optional front-facing camera by selecting or clearing the check box in the Optional sensors list.
You can also select one of the following camera profiles in the Camera dropdown list.
Here is the list of camera features supported by each of the profiles.
Frame rate counters
Use the frame rate counters in Windows Phone emulator to monitor the performance of your running app.
Descriptions of the frame rate counters
The following table describes each frame rate counter.
Enabling and disabling the frame rate counters
You can enable or disable the display of the frame rate counters in your code. When you create a Windows Phone app project in Visual Studio, the following code to enable the frame rate counters is added by default in the file App.xaml.cs. To disable the frame rate counters, set EnableFrameRateCounter to false or comment out the line of code.
Known Issues
The following are known issues with the emulator, with suggested ways to work around problems if you encounter them.
Error message: “Failed while removing virtual Ethernet switch”
In certain situations, including after you update to a new Windows 10 flight, a virtual network switch associated with the emulator can get into a state where it can't be deleted through the user interface.
To recover from this situation run 'netcfg -d' from an administrator command prompt:
C:Program Files (x86)Microsoft XDE<version>XdeCleanup.exe . When the command is finished running, reboot your computer to complete the recovery process.
Note This command will delete all networking devices, not just those associated with the emulator. When your computer starts again, all hardware networking devices will be discovered automatically.
Unable to launch the emulators
Microsoft Emulator includes XDECleanup.exe, a tool that deletes all VMs, diff disks, and emulator specific network switches, and it ships with the emulator (XDE) binaries already. You should use this tool to clean up emulator VMs if they get into a bad state. Run the tool from an administrator command prompt:
C:Program Files (x86)Microsoft XDE<version>XdeCleanup.exe
Note XDECleanup.exe deletes all emulator specific Hyper-V VMs, and it also deletes any VM checkpoints or saved states.
Uninstall Windows 10 for Mobile Image
When you install the emulator, a Windows 10 for Mobile VHD image is installed, which gets its own entry in the Programs and Features list in the Control Panel. If you wish to uninstall the image, find Windows 10 for Mobile Image -<version> in the list of installed programs, right-click on it, and choose Uninstall.
In the current release, you must then manually delete the VHD file for the emulator. If you installed the emulator to the default path, the VHD file is at C:Program Files (x86)Windows Kits10EmulationMobile<version>flash.vhd.
How to disable hardware accelerated graphics
By default, Windows 10 Mobile Emulator uses hardware accelerated graphics. If you are having trouble launching the emulator with hardware acceleration enabled, you can turn it off by setting a registry value.
To disable hardware acceleration: Photo morphing software for mac.
Note: After setting this registry value, you must delete the virtual machine in Hyper-V manager for the configuration that you launched in Visual Studio, and then relaunch the emulator with software-rendered graphics.
Support Resources![]()
To find answers and solve problems as you start working with the Windows 10 tools, please visit Windows 10 Tools forum. To see all the forums for Windows 10 development, visit this link.
Related topics
These advanced steps are primarily for system administrators and others who are familiar with the command line. You don't need a bootable installer to upgrade macOS or reinstall macOS, but it can be useful when you want to install on multiple computers without downloading the installer each time. Best house design software for mac uk.
Download macOS
Find the appropriate download link in the upgrade instructions for each macOS version:
No Gui Boot Windows 10
macOS Catalina, macOS Mojave, ormacOS High Sierra
Installers for each of these macOS versions download directly to your Applications folder as an app named Install macOS Catalina, Install macOS Mojave, or Install macOS High Sierra. If the installer opens after downloading, quit it without continuing installation. Important: To get the correct installer, download from a Mac that is using macOS Sierra 10.12.5 or later, or El Capitan 10.11.6. Enterprise administrators, please download from Apple, not a locally hosted software-update server. No Gui Boot Not Working
OS X El Capitan
El Capitan downloads as a disk image. On a Mac that is compatible with El Capitan, open the disk image and run the installer within, named InstallMacOSX.pkg. It installs an app named Install OS X El Capitan into your Applications folder. You will create the bootable installer from this app, not from the disk image or .pkg installer. Use the 'createinstallmedia' command in Terminal
* If your Mac is using macOS Sierra or earlier, include the
--applicationpath argument, similar to the way this argument is used in the command for El Capitan.
Use the bootable installer
After creating the bootable installer, follow these steps to use it:
Learn more
For more information about the
createinstallmedia command and the arguments that you can use with it, make sure that the macOS installer is in your Applications folder, then enter this path in Terminal:
Catalina:
Mojave:
High Sierra:
El Capitan:
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